Section outline

    • Lesson 1.1 - Algorithms

    • Activity 1.1.1 - Algorithmic Thinking

      Goals: 

      • Create algorithms that use sequencing.
      • Draw basic shapes using the turtle module.
      • Use computing for creative expression and problem solving.





    • Activity 1.1.2 - Planning a Picture

      Goals: 

      • Use variables, inputs, and outputs in a program.
      • Create arcs and polygons and use fill color.
      • Analyze and explain the difference between class and object.
      • Identify which code commands are object properties and methods.



    • Activity 1.1.3 - Fun With Flowers

      Goals:  

      • Draw a flower using while loops and relational operators.

      • Use the circle method and loops to create a unique image.

      • Increment an integer and check conditions in a program.














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