Unit 1: Creative Computing for All - Lesson 1.1 - Algorithms
Section outline
-
-
Lesson 1.1 - Algorithms
-
Activity 1.1.1 - Algorithmic Thinking
Goals:
- Create algorithms that use sequencing.
- Draw basic shapes using the turtle module.
- Use computing for creative expression and problem solving.
-
-
-
Activity 1.1.2 - Planning a Picture
Goals:
- Use variables, inputs, and outputs in a program.
- Create arcs and polygons and use fill color.
- Analyze and explain the difference between class and object.
- Identify which code commands are object properties and methods.
- Use variables, inputs, and outputs in a program.
-
-
Activity 1.1.3 - Fun With Flowers
Goals:
-
Draw a flower using while loops and relational operators.
-
Use the circle method and loops to create a unique image.
-
Increment an integer and check conditions in a program.
-
-
-
-
-
-
-
-
Background Colour
Font Face
Font Kerning
Font Size
Image Visibility
Letter Spacing
Line Height
Link Highlight
Text Colour